﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameServer.Packet
{
    enum PacketIdentity : byte
    {
        // Login/Logout Events
        LOGIN       =   0x10,
        LOGOUT      =   0x11,
        VERIFYID    =   0x12,

        // Player Events
        LOCATION    =   0x20,
        CHAT        =   0x30,
        CHAT_ACTION =   0x31,

        // Player Move Events
        TELEPORT    =   0x40,
        WALK        =   0x41,

    }
}
